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  • OpenGL ES 3.1 on i965/hsw
  • OpenGL ES 3.2 on i965/gen9+ (Skylake and later)
  • GL_ARB_ES3_1_compatibility on i965
  • GL_ARB_ES3_2_compatibility on i965/gen8+
  • GL_ARB_clear_texture on r600, radeonsi
  • GL_ARB_compute_variable_group_size on nvc0, radeonsi
  • GL_ARB_cull_distance on radeonsi
  • GL_ARB_enhanced_layouts on i965, nv50, nvc0, radeonsi, llvmpipe, softpipe
  • GL_ARB_indirect_parameters on radeonsi
  • GL_ARB_query_buffer_object on radeonsi
  • GL_ARB_shader_draw_parameters on radeonsi
  • GL_ARB_shader_group_vote on nvc0
  • GL_ARB_shader_viewport_layer_array on i965/gen6+
  • GL_ARB_stencil_texturing on i965/hsw
  • GL_ARB_texture_stencil8 on i965/hsw
  • GL_EXT_window_rectangles on nv50, nvc0
  • GL_KHR_blend_equation_advanced on i965
  • GL_KHR_robustness on nvc0, radeonsi
  • GL_KHR_texture_compression_astc_sliced_3d on i965
  • GL_OES_copy_image on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe
  • GL_OES_geometry_shader on i965/gen8+, nvc0, radeonsi
  • GL_OES_primitive_bounding_box on i965/gen7+, nvc0, radeonsi
  • GL_OES_texture_cube_map_array on i965/gen8+, nvc0, radeonsi
  • GL_OES_tessellation_shader on i965/gen7+, nvc0, radeonsi
  • GL_OES_viewport_array on nvc0, radeonsi
  • GL_ANDROID_extension_pack_es31a on i965/gen9+

Bug fixes

  • Bug 68504 - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert 'bool' to '__vector(4) __bool int' in return
  • Bug 97102 - [dri][swr] stack overflow / infinite loop with GALLIUM_DRIVER=swr
  • Bug 98869 - Electronic Super Joy graphic artefacts (regression,bisected)
  • Bug 99401 - [g33] regression: piglit.spec.!opengl 1_0.gl-1_0-beginend-coverage
  • Bug 99456 - Firefox crashing when opening about:support with WebGL2 enabled
  • Bug 99677 - heap-use-after-free in glsl
  • Bug 99715 - Don't print: "Note: Buggy applications may crash, if they do please report to vendor"
  • Bug 99850 - Tessellation bug on Carrizo
  • Bug 100049 - "ralloc: Make sure ralloc() allocations match malloc()'s alignment." causes seg fault in 32bit build
  • Bug 98329 - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
  • Bug 98421 - src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’
  • Bug 98526 - glsl/tests/general-ir-test regression
  • Bug 99532 - Compute shader doesn't give right result under some circumstances
  • Bug 99631 - segfault with OSVRTrackerView and openscenegraph git master
  • Bug 99633 - rasterizer/core/clip.h:279:49: error: ‘const struct API_STATE’ has no member named ‘linkageCount’
  • Bug 99692 - [radv] Mostly broken on Hawaii PRO/CIK ASICs
  • Bug 92634 - gallium's vl_mpeg12_decoder does not work with st/va

  • Bug 94512 - X segfaults with glx-tls enabled in a x32 environment
  • Bug 94900 - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])
  • Bug 98263 - [radv] The Talos Principle fails to launch with "Fatal error: Cannot set display mode."
  • Bug 98914 - mesa-vdpau-drivers: breaks vdpau for mpeg2video
  • Bug 98975 - Wasteland 2 Directors Cut: Hangs. GPU fault
  • Bug 99030 - [HSW, regression] transform feedback fails on Linux 4.8
  • Bug 99085 - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent
  • Bug 99097 - [vulkancts] dEQP-VK.image.store regression
  • Bug 99100 - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression
  • Bug 99144 - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake
  • Bug 99154 - Link time error when using multiple builtin functions
  • Bug 99158 - vdpau segfaults and gpu locks with kodi on R9285
  • Bug 99185 - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
  • Bug 99188 - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil
  • Bug 99210 - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*
  • Bug 99354 - [G71] "Assertion `bkref' failed" reproducible with glmark2
  • Bug 99450 - [amdgpu] Payday 2 visual glitches on some models
  • Bug 99451 - polygon offset use after free
  • Bug 77662 - Fail to render to different faces of depth-stencil cube map
  • Bug 92234 - [BDW] GPU hang in Shogun2
  • Bug 98329 - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.image.render_multiple_contexts.gles2_renderbuffer_depth16_depth_buffer
  • Bug 99038 - [dEQP, EGL, SKL, BDW, BSW] dEQP-EGL.functional.negative_api.create_pixmap_surface crashes
  • Bug 97321 - Query INFO_LOG_LENGTH for empty info log should return 0
  • Bug 97420 - "#version 0" crashes glsl_compiler
  • Bug 98632 - Fix build on Hurd without PATH_MAX
  • Bug 97715 - [ILK,G45,G965] piglit.spec.arb_separate_shader_objects.misc api error checks
  • Bug 98012 - [IVB] Segfault when running Dolphin twice with Vulkan
  • Bug 98512 - radeon r600 vdpau: Invalid command stream: texture bo too small
  • Bug 61907 - Indirect rendering of multi-texture vertex arrays broken
  • Bug 69622 - eglTerminate then eglMakeCurrent crahes
  • Bug 71759 - Intel driver fails with "intel_do_flush_locked failed: No such file or directory" if buffer imported with EGL_NATIVE_PIXMAP_KHR
  • Bug 83036 - [ILK]Piglit spec_ARB_copy_image_arb_copy_image-formats fails
  • Bug 89599 - symbol 'x86_64_entry_start' is already defined when building with LLVM/clang
  • Bug 90513 - Odd gray and red flicker in The Talos Principle on GK104
  • Bug 91342 - Very dark textures on some objects in indoors environments in Postal 2
  • Bug 92306 - GL Excess demo renders incorrectly on nv43
  • Bug 94148 - Framebuffer considered invalid when a draw call is done before glCheckFramebufferStatus
  • Bug 94354 - R9285 Unigine Valley perf regression since radeonsi: use re-Z
  • Bug 94561 - [llvmpipe] PIPE_CAP_VIDEO_MEMORY reports negative value on 32 bits (with 16GB ram)
  • Bug 94627 - Game Risen on wine black grass
  • Bug 94681 - dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 takes 25 minutes to compile
  • Bug 95000 - deqp: assert in dEQP-GLES3.functional.vertex_arrays.single_attribute.strides.fixed.user_ptr_stride17_components2_quads1
  • Bug 95130 - Derivatives of gl_Color wrong when helper pixels used
  • Bug 95246 - Segfault in glBindFramebuffer()
  • Bug 95419 - [HSW][regression][bisect] RPG Maker game gives "invalid floating point operation" at startup
  • Bug 95462 - [BXT,BSW] arb_gpu_shader_fp64 causes gpu hang
  • Bug 95529 - [regression, bisected] Image corruption in Chrome
  • Bug 96235 - st_nir.h:34: error: redefinition of typedef ‘nir_shader’
  • Bug 96274 - [NVC0] Failure when compiling compute shader: Assertion `bb->getFirst()->serial <= bb->getExit()->serial' failed
  • Bug 96285 - Mesa build broken
  • Bug 96299 - [vulkan] 64 regressions due to mesa d5f2f32
  • Bug 96343 - oom since st/mesa: implement PBO downloads for ReadPixels
  • Bug 96346 - [SNB,CTS] es2-cts.gtf.gl.atan regression
  • Bug 96349 - [CTS,SKL,BSW,BDW,KBL,BXT] es31-cts.arrays_of_arrays.interactionuniformbuffers3
  • Bug 96351 - [CTS,SKL,KBL,BXT] es2-cts.gtf.gl2extensiontests.egl_image.egl_image
  • Bug 96358 - SSO: wrong interface validation between GS and VS (regresion due to latest gles 3.1)
  • Bug 96425 - [bisected] occasional dark render in The Talos Principle
  • Bug 96484 - [vulkan] deqp-vk.glsl.builtin.precision.sin / cos regression
  • Bug 96504 - [vulkancts] compute tests crash
  • Bug 96516 - [bisected: 482526] "clover: Update OpenCL version string to match OpenGL": clover's build fails because of missing git_sha1.h
  • Bug 96528 - Location qualifier segfaults during shader compilation
  • Bug 96541 - Tonga Unreal elemental bad rendering since radeonsi: Decompress DCC textures in a render feedback loop
  • Bug 96565 - Clive Barker's Jericho displays strange,vivid colors when motion blur enabled
  • Bug 96607 - [bisected] texture misrender / flicker in The Talos Principle on SKL
  • Bug 96617 - gl_SecondaryFragDataEXT doesn't work for extended blend func
  • Bug 96629 - dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0: Assertion `width >= 1' failed.
  • Bug 96639 - st/mesa: transfer_map with too-high level with dEQP-GLES2.functional.texture.completeness.cube.extra_level
  • Bug 96674 - [SNB, ILK] spec.ext_image_dma_buf_import.ext_image_dma_buf_import-sample_nv1
  • Bug 96729 - Wrong shader compilation error message
  • Bug 96762 - [radeonsi,apitrace] Firewatch: nothing rendered in scrollable (text) areas
  • Bug 96765 - BindFragDataLocationIndexed on array fragment shader output.
  • Bug 96770 - include/GL/mesa_glinterop.h:62: error: redefinition of typedef ‘GLXContext’
  • Bug 96782 - [regression bisected] R600 fp64 and glsl-4.00 piglit failures
  • Bug 96791 - Cannot use image from swapchains for sampling
  • Bug 96825 - anv_device.c:31:27: fatal error: anv_timestamp.h: No such file or directory
  • Bug 96835 - "gallium: Force blend color to 16-byte alignment" crash with "-march=native -O3" causes some 32bit games to crash
  • Bug 96850 - Crucible tests fail for 32bit mesa
  • Bug 96878 - [Bisected: cc2d0e6][HSW] "GPU HANG" msg after autologin to gnome-session
  • Bug 96908 - [radeonsi] MSAA causes graphical artifacts
  • Bug 96911 - webgl2 conformance2/textures/misc/tex-mipmap-levels.html crashes 12.1 Intel driver
  • Bug 96949 - [regression] Piglit numSamples assertion failures with 9a23a177b90
  • Bug 96950 - Another regression from bc4e0c486: vbo: Use a bitmask to track the active arrays in vbo_exec*.
  • Bug 96971 - invariant qualifier is not valid for shader inputs
  • Bug 97019 - [clover] build failure in llvm/codegen/native.cpp:129:52
  • Bug 97032 - [BDW,SKL] piglit.spec.arb_gpu_shader5.arb_gpu_shader5-interpolateatcentroid-flat
  • Bug 97033 - [BDW,SKL] piglit.spec.arb_gpu_shader_fp64.varying-packing.simple regressions
  • Bug 97039 - The Talos Principle and Serious Sam 3 GPU faults
  • Bug 97083 - [IVB,BYT] GPU hang on deqp-gles31.functional.separate.shader.random
  • Bug 97140 - dd_draw.c:949:11: error: implicit declaration of function 'fmemopen' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
  • Bug 97207 - [IVY BRIDGE] Fragment shader discard writing to depth
  • Bug 97214 - X not running with error "Failed to make EGL context current"
  • Bug 97225 - [i965 on HD4600 Haswell] xcom switch to ingame cinematics cause segmentation fault
  • Bug 97231 - GL_DEPTH_CLAMP doesn't clamp to the far plane
  • Bug 97233 - vkQuake VkSpecializationMapEntry related bug
  • Bug 97260 - R9 290 low performance in Linux 4.7
  • Bug 97267 - [BDW] GL45-CTS.texture_cube_map_array.sampling asserts inside brw_fs.cpp
  • Bug 97278 - [vulkancts,HSW] all vulkancts tests assert on HSW
  • Bug 97285 - Darkness in Dota 2 after Patch "Make Gallium's BlitFramebuffer follow the GL 4.4 sRGB rules"
  • Bug 97286 - `make check` fails uniform-initializer-test
  • Bug 97305 - Gallium: TBOs and images set the offset in elements, not bytes
  • Bug 97307 - glsl/glcpp/tests/glcpp-test regression
  • Bug 97309 - piglit.spec.glsl-1_30.compiler.switch-statement.switch-case-duplicated.vert regression
  • Bug 97322 - GenerateMipmap creates wrong mipmap for sRGB texture
  • Bug 97331 - glDrawElementsBaseVertex doesn't work in display list on i915
  • Bug 97351 - DrawElementsBaseVertex with VBO ignores base vertex on Intel GMA 9xx in some cases
  • Bug 97413 - BioShock Infinite crashes on startup with Mesa Git version, R7 370
  • Bug 97426 - glScissor gives vertically inverted result
  • Bug 97448 - [HSW] deqp-vk.api_.copy_and_blit.image_to_image_stencil regression
  • Bug 97476 - Shader binaries should not be stored in the PipelineCache
  • Bug 97477 - i915g: gl_FragCoord is always (0.0, max_y)
  • Bug 97513 - clover reports wrong device pointer size
  • Bug 97549 - [SNB, BXT] up to 40% perf drop from "loader/dri3: Overhaul dri3_update_num_back" commit
  • Bug 97587 - make check nir/tests/control_flow_tests regression
  • Bug 97761 - es2-cts.gtf.gl2extensiontests.egl_image_external.testsimpleunassociated crashes
  • Bug 97773 - New Mesa master now results in warnings in glrender (and subsurfaces and simple-egl), black screen
  • Bug 97779 - [regression, bisected][BDW, GPU hang] stuck on render ring, always reproducible
  • Bug 97790 - Vulkan cts regressions due to 24be63066
  • Bug 97804 - Later precision statement isn't overriding earlier one
  • Bug 97808 - "tgsi/scan: don't set interp flags for inputs only used by INTERP instructions" causes glitches in wine with gallium nine
  • Bug 97887 - llvm segfault in janusvr -render vive
  • Bug 97894 - Crash in u_transfer_unmap_vtbl when unmapping a buffer mapped in different context
  • Bug 97952 - /usr/include/string.h:518:12: error: exception specification in declaration does not match previous declaration
  • Bug 97969 - [radeonsi, bisected: fb827c0] Video decoding shows green artifacts
  • Bug 97976 - VCE regression BO to small for addr since winsys/amdgpu: enable buffer allocation from slabs
  • Bug 98005 - VCE dual instance encoding inconsistent since st/va: enable dual instances encode by sync surface
  • Bug 98025 - [radeonsi] incorrect primitive restart index used
  • Bug 98128 - nir/tests/control_flow_tests.cpp:79:73: error: ‘nir_loop_first_cf_node’ was not declared in this scope
  • Bug 98131 - Compiler should reject lowp/mediump qualifiers on atomic_uints
  • Bug 98133 - GetSynciv should raise an error if bufSize < 0
  • Bug 98134 - dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers wants a different GL error code
  • Bug 98135 - dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.transform_feedback_varyings wants a different GL error code
  • Bug 98167 - [vulkan, radv] missing libgcrypt and openssl devel results in linker error in libvulkan_common
  • Bug 98172 - Concurrent call to glClientWaitSync results in segfault in one of the waiters.
  • Bug 98244 - dEQP: textureOffset(sampler2DArrayShadow, ...) should not exist.
  • Bug 98264 - Build broken for i965 due to multiple deifnitions of intelFenceExtension
  • Bug 98307 - "st/glsl_to_tgsi: explicitly track all input and output declaration" broke flightgear colors on rs780
  • Bug 98326 - [dEQP, EGL] pbuffer depth/stencil tests fail
  • Bug 98415 - Vulkan Driver JSON file contains incorrect field
  • Bug 98431 - UnrealEngine v4 demos startup fails to blorp blit assert

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